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Product: Book - Paperback
Title: Wi-Foo : The Secrets of Wireless Hacking
Publisher: Addison-Wesley Professional
Authors: Andrew Vladimirov, Konstantin V. Gavrilenko, Andrei A. Mikhailovsky
Rating: 5/5
Customer opinion - 5 stars out of 5
I normally do not review books but....


I normally do not review books unless something unique catches my interest. This book is above unique.

What comes to mind first after reading the first couple of chapters is:

What a great book!!

I just picked it up last night and I'm already in love with it. I got this book because of the lack of information online about wireless security. Yeah, I found some stuff online but its scattered in different places or does not give a very descriptive answer to the questions I am looking for. This book answered all my questions so far and I am only at the beginning chapters!!! I cant imagine the amount of knowledge I will gain with all the chapters still left to read.

This book is a great mix between understanding how wireless security works and the tools and steps involved in penetrating/protecting your wireless network as well as explaining detailed information without going over my head. The time and effort put into this book is amazing and I strongly suggest picking it up. Wireless devices in the world are here to stay and if you want to get ahead of the game and learn the ins-and-outs of wireless security, this is not only the first step but the best step in the right direction.

I needed some type of "Wireless Security Bible" and I found that in this book. Another great feature I like about this book are the pages. Ill explain... other computer related books have weak, thin pages. I use a highlighter while I read. Most of the time the highlighter will bleed through the page to the other side. Wi-Foo has well made pages that are much better then the normal flimsy pages of other books. I can highlight words to my hearts desire and it doesn't bleed over to the backside page.

The seriousness of wireless security is no joke and anyone who does not have the knowledge provided in this book will find themselves in no laughing matter. The author strongly explains the seriousness of these issues along with a good since of humor tied to it. Which makes it fun to read.

What a great book!!

I find most of my information online sense its widely available and free. But with wireless security I found the information online to be dry or incomplete or just to highly-technical for me to follow. Searching for hours and hours just to find answers to some of the questions I had was overwhelming.
The people who put this book together are well known security experts and have many years of experience. I first heard about them at a Defcon security conference and have continuously seen there names popping up all over the place. So knowing this information is coming from people with extensive expertise and experience in this field makes it much more reliable to me then some of the information I found on the internet. Plus its all in one spot. I don't have to spend hours upon hours searching the internet to find information I am looking for.

There are so many other things that I love about this book so far and I cant wait to get home and read more of it. I found myself spending more then 7 hours straight last night reading this book and still did not want to put it down. (it was 5:00am and I had to go to bed)

What a great book!!

I just want to say Thank You to the authors and everyone else involved in making this book.

Best Book in Wireless Security... period


Mick
Detroit Michigan
check out:
http://www.michiganwireless.org/



Product: Book - Paperback
Title: Programming the Perl DBI
Publisher: O'Reilly
Authors: Alligator Descartes, Tim Bunce
Rating: 5/5
Customer opinion - 5 stars out of 5
Think you know DBI? Read the book and then answer.


I received The Book a few days ago from Amazon and have read it cover to cover.
As an early and long-time user of Perl DBI, I was delighted to discover ways and means that were previously unknow to me.
Maybe I'm not alone in failing to study the docs after each new release of DBI. The Book format is easy to flip through and get the unexpected know-how.



Product: Book - Paperback
Title: Expert One-on-One Visual Basic .NET Business Objects
Publisher: Apress
Authors: Rockford Lhotka
Rating: 5/5
Customer opinion - 5 stars out of 5
Highly-recommended book


I'm an MCSD with about six years of development experience, mostly with web applications. I highly recommend this book to anyone interested in developing a very scalable business application framework. I'm not yet done reading the entire book, but I already can't wait to implement these techniques when converting my company's existing huge ASP application to ASP.net. Many thanks to the author!



Product: Book - Paperback
Title: Introduction to 3D Game Programming with DirectX 9.0
Publisher: Wordware Publishing, Inc.
Authors: Frank D. Luna
Rating: 5/5
Customer opinion - 5 stars out of 5
just a taste...


I am an applications programmer who was interested in learning graphics API. I was interested in learning something I could use for 3D game development that skipped over the 2D garbage I endure with Javascript. After quite a bit of research on my part I discovered this book. And I enjoyed every page. Very professional for a programming book and very to the point, the author takes on a romp through basic techniques used in DirectX. Granted he stays completely in Direct3D and does not discuss DirectPlay or DirectSound, but this is a beginning DirectX book. He gets you to understand the meat of the subject, 3D. This book covers the essential math you'll need to understand the following chapters. The chapters after that cover vertex buffering, programmable pipeline, vertex shaders, effects framework, transformations, ect. The only thing that wasn't covered, that I was expecting, were the animation functions and charector animations. Other than that it was a fine text. All in all it took me one week to read this book, dedicating about an hour a night. Subsequently I followed up by reading through it again and taking notes. A follow-up book will be required to begin making games of any great substance. This title was a perfect INTRO to the topic of Direct3D.